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Exploring Shōgun’s Superb Sound Design — with sound supervisor Brian Armstrong

Sound supervisor Brian Armstrong delivers an authentic soundscape for FX series 'Shōgun.' He talks about sonically transforming the Canadian location shoot into 17th-century Japan by de-geese-ing the...

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Creating ‘COSMIC CHARGES’— with Matteo Milani

Sound designer and recordist Matteo Milani takes you behind the making of COSMIC CHARGES, an ambitious new sound effects library featuring 'tonal explosions': The post Creating ‘COSMIC CHARGES’ — with...

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Video: The evocative sound of David Fincher films

Go behind the unique sound of David Fincher's films - and Fincher's long-time creative collaborations with sound designer Ren Klyce: The post Video: The evocative sound of David Fincher films appeared...

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19 great new sound libraries: Ambisonic oceans, broken glass, low-frequency...

Get the freshest sound effects available with these 19 new sound libraries from the independent community: The post 19 great new sound libraries: Ambisonic oceans, broken glass, low-frequency objects,...

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Robot Voice Design: How Joe Grandberg used analog gear to recreate the Cylon...

Joe Grandberg takes you behind the inventive process of recreating the signature Cyclon voice from Battlestar Galactica The post Robot Voice Design: How Joe Grandberg used analog gear to recreate the...

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Pixel Perfect Soundscapes: Inside Google’s Phone Sound Design Process:

What goes into creating the sound of a mobile phone? Find out in this interview with Google Sound Design Lead Conor O'Sullivan: The post Pixel Perfect Soundscapes: Inside Google’s Phone Sound Design...

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20 great new sound libraries: Royal cannons and rare helicopters, Pachinko...

Get the freshest sound effects available anywhere, with these 20 new sound libraries from the independent community: The post 20 great new sound libraries: Royal cannons and rare helicopters, Pachinko...

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Inventing Sonic Worlds for ‘3 Body Problem’– with Tim Kimmel and Paula Fairfield

'3 Body Problem' Sound Supervisor Tim Kimmel and Sound Designer Paula Fairfield take you behind the sounds of alien tech, scenes of chaos and destruction in reality and virtual reality, and much more...

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Why you shouldn’t wait to find game audio work

Are you starting out in sound and haven't begun looking for work? Sergio Ronchetti thinks you should start today. Here's why - and how: The post Why you shouldn’t wait to find game audio work appeared...

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20 great new sound libraries: Sword fights, horror sci-fi, Floridian...

The independent sound community gives you the freshest sounds available anywhere - and here are the very latest releases: The post 20 great new sound libraries: Sword fights, horror sci-fi, Floridian...

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